In my Scene I have a Node2D. I then Instanced the Player and Area2D nodes. The Area2D has a signal pointing to itself that prints test when run.
Here is the Code For the Area2D. Nothing happens when an object enters the Area2D.
extends Area2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Area2D_area_entered(area): print('test')
Google Drive Link to Project: https://drive.google.com/drive/folders/1OG3BBqKJzC3Je_r5eQdqiFUp7PzzBmt1?usp=sharing