Much like in Blender where you can parent an object to another, or the Armature, is it possible to parent an object to another, so when animating, the child object moves with the parent?
I've tried dropping the object I want influenced onto the character's parent object in the hierarchy and accessed it via the Animation tab. I added the object as a property and adjusted it's position, but the results have been pretty mixed.
How can I have an object automatically follow the animation without manually adjusting its curves for each frame?