I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX file into the assets will automatically import animation clips, but that doesn't seem to be happening. Unity does however recognize the discrete actions created.
My screen image:
I used the Blender export settings "Include Animation" and "All actions", but not "Include Default Take" as people recommend.
For reference, I'm trying to follow the animator controller tutorial at unity3d.com
How can I retrieve my animation clips from the fbx file, or is there another way to insert them into the Animator? Thanks!