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I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX file into the assets will automatically import animation clips, but that doesn't seem to be happening. Unity does however recognize the discrete actions created.

Tutorial image: enter image description here

My screen image:

enter image description here

I used the Blender export settings "Include Animation" and "All actions", but not "Include Default Take" as people recommend.

For reference, I'm trying to follow the animator controller tutorial at unity3d.com

How can I retrieve my animation clips from the fbx file, or is there another way to insert them into the Animator? Thanks!

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The clips seems to be there, in fact the animation tab in the model importer show their names.

In order to select them from project tab, you simply need to expand the view clicking on the little arrow on the right of the model icon.

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  • \$\begingroup\$ Aw, wonderful! Thanks! Wow, that seems obvious in retrospect. \$\endgroup\$ – Stephen Schroeder Jun 14 '14 at 17:17

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