Unity's physics engine isn't deterministic (ie. the results aren't always the same on all computers) so I haven't Idea that how billiard games Implemented.Is there a way to Implementing fake and deterministic physic in unity? I mean I want to make billiard without using Rigidbody
http://www.bezzmedia.com/swfspot/tutorials/flash8/8_Ball_Pool
I found this open source project that didn't use physic! this is what I need but unfortunately it's full c++ and I haven't enough time to convert it to c#
http://downloads.sourceforge.net/foobillard/foobillard-3.0-win32-2-bin.zip