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How can I make fake billiard physicwithout using Rigidbody?

Unity's physics engine isn't deterministic (ie. the results aren't always the same on all computers) so I haven't Idea that how billiard games Implemented.Is there a way to Implementing fake and deterministic physic in unity? I mean I want to make billiard without using Rigidbody

http://www.bezzmedia.com/swfspot/tutorials/flash8/8_Ball_Pool

I found this open source project that didn't use physic! this is what I need but unfortunately it's full c++ and I haven't enough time to convert it to c#

http://downloads.sourceforge.net/foobillard/foobillard-3.0-win32-2-bin.zip

How can I make fake billiard physic?

Unity's physics engine isn't deterministic (ie. the results aren't always the same on all computers) so I haven't Idea that how billiard games Implemented.Is there a way to Implementing fake and deterministic physic in unity?

http://www.bezzmedia.com/swfspot/tutorials/flash8/8_Ball_Pool

How can I make billiard without using Rigidbody?

Unity's physics engine isn't deterministic (ie. the results aren't always the same on all computers) so I haven't Idea that how billiard games Implemented.Is there a way to Implementing fake and deterministic physic in unity? I mean I want to make billiard without using Rigidbody

http://www.bezzmedia.com/swfspot/tutorials/flash8/8_Ball_Pool

I found this open source project that didn't use physic! this is what I need but unfortunately it's full c++ and I haven't enough time to convert it to c#

http://downloads.sourceforge.net/foobillard/foobillard-3.0-win32-2-bin.zip

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Unity's physics engine isn't deterministic (ie. the results aren't always the same on all computers) so I haven't Idea that how billiard games Implemented.Is there a way to Implementing fake and deterministic physic in unity?

http://www.bezzmedia.com/swfspot/tutorials/flash8/8_Ball_Pool

Unity's physics engine isn't deterministic (ie. the results aren't always the same on all computers) so I haven't Idea that how billiard games Implemented.Is there a way to Implementing fake and deterministic physic in unity?

Unity's physics engine isn't deterministic (ie. the results aren't always the same on all computers) so I haven't Idea that how billiard games Implemented.Is there a way to Implementing fake and deterministic physic in unity?

http://www.bezzmedia.com/swfspot/tutorials/flash8/8_Ball_Pool

Post Closed as "Duplicate" by DMGregory unity
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Unity's physics engine isn't deterministic (ie. the results aren't always the same on all computers) so I haven't Idea that how billiard games Implemented.Is there a way to Implementing fake and deterministic physic in unity?

(for example I read somewhere that instead of using physics they usedVector3.Reflect to make billiard balls move in reflected direction in network)

Unity's physics engine isn't deterministic (ie. the results aren't always the same on all computers) so I haven't Idea that how billiard games Implemented.Is there a way to Implementing fake and deterministic physic in unity?

(for example I read somewhere that instead of using physics they usedVector3.Reflect to make billiard balls move in reflected direction in network)

Unity's physics engine isn't deterministic (ie. the results aren't always the same on all computers) so I haven't Idea that how billiard games Implemented.Is there a way to Implementing fake and deterministic physic in unity?

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