Processing is a Java library for working with computer graphics, providing methods by which to draw primitive objects, custom meshes, etc., as well as mathematical methods (such as Simple Harmonic Motion) by which to animate and control them.
p5.js is an equivalent library for JavaScript and working with graphics on the web. You also have openFramworks which is similar but for C++.
How can you achieve similar graphics capabilities in the Unity Game Engine?
Suppose, for example, I wanted to build a game like Duet. I can imagine how I might go about creating those graphics in Processing or p5.js, but not in Unity and C#. How can you have that kind of creative freedom to build and draw in Unity?
Thanks.