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Jan 3, 2019 at 4:57 answer added thelittleoddling timeline score: 0
Jan 2, 2019 at 23:01 vote accept CommunityBot
Jan 2, 2019 at 23:01 vote accept CommunityBot
Jan 2, 2019 at 23:01
Jan 2, 2019 at 21:10 history rollback Philipp
Rollback to Revision 1
Jan 2, 2019 at 21:08 history edited Philipp
this tag is about the IDE called Processing
Jan 2, 2019 at 18:25 review Close votes
Jan 19, 2019 at 3:05
Jan 2, 2019 at 18:01 comment added DMGregory Try giving us one concrete example of a graphic you want to make in your game that you can't find a way to make with the graphical primitives & techniques you know so far. (I'm presuming you've worked through some basic tutorials about working with mesh objects, sprites, etc...)
Jan 2, 2019 at 17:54 comment added user117136 @DMGregory No. I'm not actually building Duet (or I might as a small project), I'm just wondering how you would go about creating those kinds of graphics in particular with Unity.
Jan 2, 2019 at 17:38 comment added DMGregory The bulk of the graphics in Duet would be straightforward to create with just the built-in primitives like Quads and Sprites. What have you tried so far and where did you get stuck? Is there a specific effect or object you've had trouble creating?
Jan 2, 2019 at 17:31 answer added Philipp timeline score: 1
Jan 2, 2019 at 17:20 history asked user117136 CC BY-SA 4.0