Timeline for How to develop custom Unity graphics?
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Jan 3, 2019 at 4:57 | answer | added | thelittleoddling | timeline score: 0 | |
Jan 2, 2019 at 23:01 | vote | accept | CommunityBot | ||
Jan 2, 2019 at 23:01 | vote | accept | CommunityBot | ||
Jan 2, 2019 at 23:01 | |||||
Jan 2, 2019 at 21:10 | history | rollback | Philipp |
Rollback to Revision 1
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Jan 2, 2019 at 21:08 | history | edited | Philipp |
this tag is about the IDE called Processing
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Jan 2, 2019 at 18:25 | review | Close votes | |||
Jan 19, 2019 at 3:05 | |||||
Jan 2, 2019 at 18:01 | comment | added | DMGregory♦ | Try giving us one concrete example of a graphic you want to make in your game that you can't find a way to make with the graphical primitives & techniques you know so far. (I'm presuming you've worked through some basic tutorials about working with mesh objects, sprites, etc...) | |
Jan 2, 2019 at 17:54 | comment | added | user117136 | @DMGregory No. I'm not actually building Duet (or I might as a small project), I'm just wondering how you would go about creating those kinds of graphics in particular with Unity. | |
Jan 2, 2019 at 17:38 | comment | added | DMGregory♦ | The bulk of the graphics in Duet would be straightforward to create with just the built-in primitives like Quads and Sprites. What have you tried so far and where did you get stuck? Is there a specific effect or object you've had trouble creating? | |
Jan 2, 2019 at 17:31 | answer | added | Philipp | timeline score: 1 | |
Jan 2, 2019 at 17:20 | history | asked | user117136 | CC BY-SA 4.0 |