Hello all I have been working on games in Unity for a long while (making slow progress as I do it purely on my own , and of course you helpful people here on gamedev.stackexchange!)
I've made lots of capsule characters of my own using Rigidbody and without Rigidbody and on a basic level they work fine. But i now want to detect exact points of collisions (for example if a bullet hits his head, or hand or knee etc etc)
I've been trying to read as much as I can find about this, but honestly can't find the answer i need. I believe I would achieve it by making several colliders on the character. But I don't know exactly how this would work , also I have seen some guides saying that I should use OverlapSphere but again there wasn't exact instructions and I can't figure out how to do it.
Also, when I add some sphere colliders to my character, they dont stay in the correct position in relation to the model once it is animated (eg. Crouching, or running, the leg spheres pop out of his legs for example).
Could anyone here provide an explanation of how I can do it?