Right now it is quite hard in Unity 2017.2 to track where is the
(0, 0) coordinate in the tilemap editor, when painting. I tend to use a displayable dummy game object as a marker.
I'd like to also edit two different sets of tilemaps. One set* of tilemaps is located at
(0, 0, 0) absolute position, and another set of tilemaps in, say,
(32, 0, 0) position. However it is quite confusing to me (perhaps there is an option, but I can't find it) when trying to guess where is the internal center of the currently focused tilemap, to start painting. If somehow I had to paint several different tilemaps (more than two sets, say), I'd get easily dazed by the tool.
(* A set of tilemaps is not any kind of special objects, but just a concept embracing several tilemaps in the same position).
Question: Does Unity provide a way in the editor/UI to know the place of the
(0, 0) coordinate inside the tilemap (when editing and focusing a specific tilemap)?