I want to make a few simple databases for a sports game using Unity2D(C#).
One is a read-only google sheet where it takes the players from the pool and adds them into the game at the start.
Another one is a read and write database where all 30 team's players will be saved as well as current stats( a lot of numbers), I don't know if i should make this online or local saves. I want to keep the cost at a minimal.
Generally new to making databases, can someone point me in the right direction?