Timeline for Mapping TrueSkill scores to a ranking system
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Aug 10, 2019 at 18:54 | vote | accept | Harry | ||
S May 9, 2018 at 18:06 | history | bounty ended | CommunityBot | ||
S May 9, 2018 at 18:06 | history | notice removed | CommunityBot | ||
May 3, 2018 at 0:11 | comment | added | jhoffman0x | Yeah I guess it would've been better to say "ranking" instead of "XP/ranking." Blurry's suggestion seems feasible: ordering players by their MU and assigning ranks based on percentiles. I'd rather have more control over how quickly a player can move through the ranks though. | |
May 2, 2018 at 20:26 | answer | added | Alan Mattano | timeline score: 0 | |
May 2, 2018 at 20:02 | answer | added | blurry | timeline score: 2 | |
May 2, 2018 at 18:31 | comment | added | Harry | @jhoffman0x I think TrueSkill is the definition of their performance. An XP and a ranking system are not synonymous. The ranking system is supposed to map to skill while XP maps to time played. The ranks in theory should be determined by player ability. If I was using Elo for example it would be easy to determine as that system is well documented. I was wondering if anyone knows how to interpret TrueSkill scores. | |
May 1, 2018 at 23:31 | comment | added | jhoffman0x | It doesn't look like TrueSkill is meant to replace an XP/ranking system. You could have players level up/down based on their performance, and then use TrueSkill to determine which players should play against each other. | |
S May 1, 2018 at 17:06 | history | bounty started | Harry | ||
S May 1, 2018 at 17:06 | history | notice added | Harry | Draw attention | |
Apr 29, 2018 at 5:13 | history | asked | Harry | CC BY-SA 3.0 |