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Aug 10, 2019 at 18:54 vote accept Harry
S May 9, 2018 at 18:06 history bounty ended CommunityBot
S May 9, 2018 at 18:06 history notice removed CommunityBot
May 3, 2018 at 0:11 comment added jhoffman0x Yeah I guess it would've been better to say "ranking" instead of "XP/ranking." Blurry's suggestion seems feasible: ordering players by their MU and assigning ranks based on percentiles. I'd rather have more control over how quickly a player can move through the ranks though.
May 2, 2018 at 20:26 answer added Alan Mattano timeline score: 0
May 2, 2018 at 20:02 answer added blurry timeline score: 2
May 2, 2018 at 18:31 comment added Harry @jhoffman0x I think TrueSkill is the definition of their performance. An XP and a ranking system are not synonymous. The ranking system is supposed to map to skill while XP maps to time played. The ranks in theory should be determined by player ability. If I was using Elo for example it would be easy to determine as that system is well documented. I was wondering if anyone knows how to interpret TrueSkill scores.
May 1, 2018 at 23:31 comment added jhoffman0x It doesn't look like TrueSkill is meant to replace an XP/ranking system. You could have players level up/down based on their performance, and then use TrueSkill to determine which players should play against each other.
S May 1, 2018 at 17:06 history bounty started Harry
S May 1, 2018 at 17:06 history notice added Harry Draw attention
Apr 29, 2018 at 5:13 history asked Harry CC BY-SA 3.0