I need to know how to execute a linker map address and use a draw method in xna 4.0 to for example in c#

My subfolder has this in it

textures models sounds ui scripts shaders linker map address

public void Draw()


// I need to execute my assets with the linker map address.

  • \$\begingroup\$ I know that doom 3 uses a linker map address method for loading maps in the mod menu so Why cant this be the same. \$\endgroup\$
    – John Nay
    Commented Apr 22, 2018 at 21:44
  • \$\begingroup\$ can you give some more details? Where are you seeing this issue? \$\endgroup\$
    – CobaltHex
    Commented Apr 22, 2018 at 22:50
  • \$\begingroup\$ That's just it I have no issue its just getting my map to load in my xna main menu I select level select option and nothing happens So I need to bind these assets and execute the linker map address in my draw method but how do i do that \$\endgroup\$
    – John Nay
    Commented Apr 22, 2018 at 22:53

1 Answer 1


So looking at your other post on the subject, it looks like this is relating to doom. Doom uses maps with the extension .map. However, many programs use the .map extension. What you are seeing is Visual studio thinks that that file is a file it knows.

If you want info on loading/using Doom maps, see

Given that there are only so many 3 letter combinations, something as common as .map will get reused by different programs for different things. Windows will not necessarily give you the right answer as to what that file is


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