Short answer:
Those changes seem to be of .meta
file contents, and/or scene stuff [Update: As pointed out in the comments, they seem to be prefab data. But the issue and solution are the same]. It's not unthinkable that some floats will have the least significant bits changed due to floating-point precision errors. You can just ignore the fact that those changes exist, and commit them.
Slightly longer answer:
Don't worry... A position
or rotation
changed by 1e-6
(0.000001
; BTW, yours are, like, 1e-12+
[0.000000000001
]) is not going to have any noticeable difference in most games (in fact, unity considers anything with difference under 1e-5
as "equal", if you look at the source code). Your game would need to be a game like KSP trying to shoot something across the solar-system to hit a relatively tiny target in order for those to make a noticeable difference. =D
Bonus:
Since you seem to be unaware of the concept of FPPEs (floating-point precision errors), I will strongly recommend you to take a look at What Every Programmer Should Know About Floating-Point Arithmetic