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Sometimes I need to change a lot of files and Clean and Rebuild the Solution to get the changes on Unity, am I missing some configuration on Visual Studio or Unity? I uninstalled everything and make a clean install and few days later I'm getting the same problems.

Sometimes if I create a stardard MonoBehaviour script from Unity and I try to attack it to a gameObject I get the error: "Can't add script component XXXXXX because the script class can't be found"(see image: screenshot). The class name and file name are the same, with no syntax errors.

Some times opening a file with an external editor changing the encoding, cleaning and rebuilding the project solves the problem, but just sometimes and I'm tired of do that for test any change, now I have a lot of Debug.Log just to check if Unity is getting my code changes.

Any suggestion will be very greatful

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  • \$\begingroup\$ Not sure if it's the same as what I was experiencing... I had a few issues a few months back where Visual Studio Intellisense would just not work for any new script created in Unity. Closing and re-opening it never fixed it. Sometimes it would just start working again, but it was annoying. I then came across a solution here (see the accepted answer) developercommunity.visualstudio.com/content/problem/130597/… \$\endgroup\$ Commented Feb 9, 2018 at 12:58

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There's no configuration that I can think of but I fix this problem by creating and deleting my scripts inside of visual studio. If you have your VS working with Unity then you should be able to create a "MonoBehaviour" script within the IDE itself.

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