First of all, it is a newbie question and I am a noob so ya.
I am working on Unity
with low level network API
. I am able to connect multiple client's to the server and they spawn on clients.
All the clients get the information about the location of the other connected player, that is transform.position
(ie. x, y and z coordinates)
Position of all players is updated on all clients, that is, their transform.position
gets updated with new available coordinates.
The question:
How do I simulate walking animation (of connected players) on client's screens? (I use Unity's
Horizontal
and Vertical
input)