Spawning works when all clients are connected, but if a client connects after I spawn all my prefabs there are errors. I spawn the object before changing its Rigidbody's velocity, which seems to cause the problem. I spawn objects, change them, then the other client joins, and the errors come. these are the errors:
Failed to spawn server object, assetId=953c1c6ecbb84304280d1334ef5dae0b netId=26
I also make changes to variables on other scripts.
All objects have network identities, network transforms, and are spawnable prefabs.