I'm aiming for the following design in my app, and I am having a difficulty figuring how this could be achieved.
The purple part will be the main part of the game, which I have actually already written, implementing InputProcessor. It uses touch controls for dragging (mainly) and touching down or up with the finger.
I didn't think of creating a HUD beforehand and now decided that a Stage would work perfectly for that, but it definitely wouldn't work with the above input method. Is there a way to split the screen into areas like in the diagram, and depending on touch location pass the touch events to either main game InputProcessor or to the Stage?