I've just switched over to MonoGame from XNA. Since MonoGame is supposed to have the same API (implying that any copied code should work as usual), I've run into a strange issue- input doesn't seem to be handled through MonoGame.
When I tried to fix any missing "using" directives in that class, it automatically added using Microsoft.Xna.Framework.Input
which implies that there's no MonoGame equivalent.
Googling the issue had no success- all the tutorials I found for MonoGame said to use XNA's input.
Is there a MonoGame equivalent for handling input, or do I just need to use XNA for that?