I've imported a mixamo animation into unity5.
I've also set up a trigger to move the character forward, the wierd thing is that when the animation finishes his rotation is not perfectly straight.
So the next time he moves forward his rotation is a bit to the left so eventually he ends up running in a circle.
Is there a setting to assure that my character will only move forward when he during moving forward, or should I programatically change these parameters to assure that?