I've imported an animation from Mixamo called standing draw bow. When I use it with my character in Unity the hand goes through the face of my character.
Is there a way to move hand a little outside the face of the character using Blender or Unity? Or am I required to make up the animation myself?
I tried modifying parameters Mixamo offers but doesn't resolve the problem.
I actually tryed to solve the problem with IK by adding a Multi-Parent constraint ( cause i didn't manage to have multi-postion constraint to work ) and tried to move lowerarm_r Bone a little bit off the face of the character but it only did force the bow to stay in the position and rotation of the "Target" while being buggy in certain keyframes. my aim is to force that bone to not rotate more than certain degree to not go through the face while executing the animation. I believe the problem is coming from the fact that animation is made for normal head character not big head ones.