Hey so i've been looking into real time physics engines, which led me to the crazyLaggoa multiphysics engine by thiaga costa, and brought up the question of:
What are some possible ways, ideas that have or have not already been done to make a real time physics engine? How about non-real time?
I know the Lagoa engine uses meshes and a crapload of particles... and then there's the rigid body way of going about things..... Also i'm only at 2d level in creating games right now so any 2d physics ideas would be great too!