I am trying to make a frisbee golf game, and I am stuck on the physics of the frisbee.
I can get the disc to fly, but I have not been able to add spin or make it act the way a frisbee would in real life.
If you can provide some code that would be great, or at least tell me what properties the disc object would need in order for this to work.
The disc has a rigid body with the following set:
- Mass = 0.175
- Drag = 0
- Angular Drag = 200 (I am sure this needs to be changed, just wanted to prevent forward rolling)
- User gravity is checked
- Is kinematic is unchecked, but changed in a script
- Interpolate = None
- Collision Detection = Discrete
- Constraints are all unchecked
Anyway, any guidance would be much appreciated.