In my Photon powered game, I have a shotgun weapon and when a player fires a bullet, I call an RPC on other clients and it's bullets get direction from a random function, Random.Range, and on different clients it acts differently.
How can I sync this so in every client, the bullets behave the same, i.e. in this case they would have same directions?
I tried setting the same seed via Random.Seed but it didn't help.