# How to sync new object (weapons/bullet) in a multiplayer photon game ?

I'm using Photon to develop a multiplayer game. I would like to know the best way to synchronize "weapons" bullets object between network players. Thanks

You don't need to continuosly sync the position of your bullets, you only need to know when and where a bullet was fired. This should be fine for most cases:

[PunRPC]
private void Fire(Vector3 pos, Vector3 dir)
{