# How to sync new object (weapons/bullet) in a multiplayer photon game ?

I'm using Photon to develop a multiplayer game. I would like to know the best way to synchronize "weapons" bullets object between network players. Thanks

## 1 Answer

You don't need to continuosly sync the position of your bullets, you only need to know when and where a bullet was fired. This should be fine for most cases:

[PunRPC]
private void Fire(Vector3 pos, Vector3 dir)
{
Instantiate(Resources.Load("Bullet"), pos, dir);

if(this.photonView.isMine)
{
this.photonView.RPC("Fire", PhotonTargets.OthersBuffered, pos, dir);
}
}

• So, this simply transform a normal method in a "networked" Photon RPC method ? Thanks ! – stighy May 6 '16 at 15:00