I am trying to break a tileset image from my content folder into individual tiles during program. What I would like to have happen is that i can fill a list (of thing) with each possible tile so I can reference it by calling list(x).
However, in XNA I can't access the bitmap class and I can't Import it either (I might be doing it wrong) nor can I create a texture2d since where this is being called at comes from a different class file.
How do I split apart the tileset image into the separate tiles that I need and store them into a list?