in a tilegame, how can we use several tiles for 1 object?
I thought I could add each tile in a json file, with the type and its coordinates, like :
"line1: type1_xTile1_yTile1, etc."
"line2: type1_xTile1_yTile1, etc."
but in case when an object is bigger than the others, i don't see how to store this information. Is there another common way to store the tiles with different sizes?
Here is an example : the pond is bigger than the other tiles :
Thanks!