I'm developing a 2D game for windows phone. It will feature rather simple 2D graphics and animations. I can get most things done using XAML an storyboards for animations. The performance is fine as long as the images are cached and I don't use standard user-controls (doesn't seem to work well with animations) and stick to using only canvases and images. I really like how simple it is to create basic animations using storyboards.
However, I'm not sure how far XAML and storyboards will get me. Specifically, I have no idea to do sprite-animations. Is there a way to do sprite animations in XAML?
Is it a bad idea to try create a 2D game in XAML?