I am trying to make it so the sprites in my scene are affected by lighting, but I cannot figure out how. I looked it up, and everywhere I looked, I was told to switch the sprite's material from "Sprite-Unlit-Default" to "Sprite-Lit-Default." According to what I had heard, assuming my scene had no lights, all of the sprites should have turned completely black, but instead, all of the sprites remained completely unchanged. I then tried creating my own lit material, by creating a material and setting the shader to Universal Render Pipeline > 2D > Sprite Lit Default, but again, nothing happened once I applied it to the sprites. Here is a screenshot of the situation, the Sprite-Lit-Default material is attached to all three sprites:
Does anyone know why this is happening, or what is even happening in the first place, and how I can fix it? Any help you can give is much appreciated. Thanks! (I'm still relatively new to Unity and URP, so the solution may very well be extremely simple.)