I'm rigging up a man in 3DS Max 2012, but I'm having some envelope problems. I have this man, but I can't ever seem to catch those nodes along his inner thigh so they protrude, as you can see in the picture.
I've tried adjusting the numbers in Radial Scale
, Parent Overlap
, Child Overlap
, Strength
, and Falloff
, and even the Exclude
command to exclude the other limb but all with no success.
How can I somehow make these stray thigh vertexes conform into their thigh envelope?