I'm rigging up a man in 3DS Max 2012, but I'm having some envelope problems. I have this man, but I can't ever seem to catch those nodes along his inner thigh so they protrude, as you can see in the picture.


I've tried adjusting the numbers in Radial Scale, Parent Overlap, Child Overlap, Strength, and Falloff, and even the Exclude command to exclude the other limb but all with no success.

How can I somehow make these stray thigh vertexes conform into their thigh envelope?

  • \$\begingroup\$ Weight painting? \$\endgroup\$
    – bummzack
    Commented Oct 4, 2011 at 8:06

1 Answer 1


You should not be using the envelopes, it is no precise enough, open the Weight Table, select the vertex that is giving problems, like the one in you image. Give it a a 0.0 weight for all the bones, Select the Thigh Bone and set the weight to 1.0

This should solve your problem.


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