I am using Unity 2018.4.11f1 LTS. I have a script with a public List<GameObject>
field.
In the property inspector, Unity provides a UI to this field where you specify the size of the list and then assign elements:
public List<GameObject> receivers;
My question is: Is there a way (perhaps a different field type) to have Unity provide an editor UI that consists of a +/- button where you can add and remove elements, rather than a list-size-based UI?
Something more along the lines of e.g. what it gives you for UnityEvent
s: