Intro:
I want to convert a Voronoi Graph made with this awesome library by jceipek on GitHub into something I can work on.
So far so good, this user provides with a demo to start with and shows how to generate the VG.
Question:
How do I convert the VG (made by edges and that dot in the middle) into something that I can work with?
Such as, after you generate some noise and apply to it (height), you colour the polygons based on it.
Thoughts:
Something comes to my mind about instantiating meshes and tiles based on the edges and the position of the dot as a start, but it won't work if I can't "detect" the polygon.
Expected result:
Image from this blog about Voronoi Mapping link
What I have:
It is drawn with Gizmos (for visual debugging in Unity)
I want to know how to color my polygons as in the expected image above. So I thought about doing a mesh or individual tile (and color it based on height afterwards but that is sauce for another question if needed)
Edit of my progress:
To further explain this question I provide the next image.
The image shows that I could use that position data somehow and turn that random polygon shape into a "tile" that will have a colour (mesh?) and possible data in it (script).
I hope this helps otherwise let me know in the comments.