How can i do "realistic" plastic material in Unity 3d , using standard shader or other shader ?
Can you suggest me options ?
Thanks
How can i do "realistic" plastic material in Unity 3d , using standard shader or other shader ?
Can you suggest me options ?
Thanks
Use a standard shader for simple materials. If you are looking how to modify the standard shader to achieve a plastic-y effect, consult the documentation on material effects.
On the site it says that
There are also hints on how to make realistic materials in these charts. In essence it is about choosing a workflow (default or metallic) and obtaining relevant values for your maps or colour pickers. For instance, if we wanted to make shiny white plastic, we would want a white Albedo. Since it is not a metal we would want a dark Specular (or a very low Metallic value) and finally a very high Smoothness.
For more specific effects, you may need to make your own shaders.