I was browsing SketchFab and found a 3D model I decided to try in Unity.
This is how the model looks in SketchFab's viewer:
When I put it in Unity, I used a Directional Light object:
As you can see, it looks like plastic. I have been playing with the light's intensity, but the model seems to always reflect light as if it were some sort of plastic (unlike SketchFab's viewer).
How can I make it look like the above image?