I have a circle with a RigidBody2D
and CircleCollider2D
components on it.
I'm trying to make it move constantly inside a bigger circle without gravity involved, make it bounce off the circle walls like it has constant velocity but without any delays, same speed all the time.
Here is an example of the same behaviour but inside a rectangle:
I would like to do the same but inside a circle and detect the collision with the circle walls
Thanks in advance :)