I have model that has sword in his hand. I added a cube named "Attack Collision" and located to blade position. And then set the hand to parent.
But when the game starts, sword moves but it's children "Attack Collision" doesn't move at all.
The funny thing is in the scene, I tried to move the "sword", but only it's children "Attack Collision" was moved.
Seems like the sword is somekind of locked, because it's transform can be change but not applied at all, it's just stand still there and only it's children that made from Unity was moved like this:
I made this model and animation by Blender and imported to Unity as .FBX file.
What am I missing?