I have the following code for adding 1 to global.score
in the step event:
global.score +=1;
The problem is this adds the score at an alarmingly fast rate, I want to slow this down so I can give a semi realistic score that is going to represent distance. I am making an endless runner. I have tried to slow the room down but it just messes everything up. I tried to create an alarm event but to no avail.
using
alarm[0] = 10;
But I'm not 100% sure how to use the alarm properly.
How would I go about slowing down how much global.score
takes?