Questions tagged [timer]

A way of measuring time intervals for the purposes of triggering an action after some elapsed time.

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112 views

Using a timer in conjunction with two push buttons from Arduino input

noob here So I am using two push buttons (connected to an Arduino Uno) as an input to my game. The player has to push down both buttons at the same time for the character to move in the game. I want ...
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1answer
87 views

Making the timer a condition

I am making an interactive game that uses a sensor as an input to the game. As part of my initial prototype I used the analog values from the sensor as a condition in an if statement. But now I want ...
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3answers
169 views

How do I blink a sprite a few times before it disappears?

I need the 3d poop emoji model in the chest on the right to blink, visible-invisible-visible, several times: This is a 3d gameObject oriented to face the camera, shaded with an unlit material. I ...
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34 views

Isn't `PhotonNetwork.Time` supposed to be different in every `FixedUpdate` call?

I noticed that PhotonNetwork.Time can stay unchanged for several FixedUpdate() calls (sometimes up to 10-15 in a row). It seems ...
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1answer
31 views

Timed Events in a Unity WebGL game with a PHP / MySQL Server

I want to make an online WebGL game with Unity with button based interaction. So far I have my login and registration system, with some tables in MySQL to deal with that kind of stuff. Next I need ...
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13 views

How to stop timer in an android game application when the count flag increments to 4

I am writing a simple game application using android, in which a box has to collect balls which are shot towards it from the right side of the screen. Collecting Orange and pink balls would fetch ...
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1answer
43 views

Timer breaks after changing scenes

I am using this script below to move an animation in unity with no root-motion. It simply walks across the terrain. I have timer attached also so the animation doesn't start to walk for 60 seconds. ...
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17 views

Phaser: How to use a simple timer from 0 to 3

I am using the following code (which is a simplified snippet in order to make it more readable): ...
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2answers
339 views

the countdown timer inside while loop not working [duplicate]

i am instantiating prefab cars ... the clones had a random countdown timer with each one off them and its working very well but the its not decreasing its not counting down the timer is inside the ...
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1answer
234 views

Use vsync event instead of a 16ms timer?

I found that in game development, most people set a timer that gets triggered every 16ms to do the rendering. As an Android programmer, I'm familiar with the Choreographer. You set a callback that ...
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1answer
340 views

How to spawn enemies after a certain amount of time?

I wanted to spawn different enemies(meteors) after a certain amount of time this is the script that I tried doing but it's giving me an error. I'm still just a beginner and I don't if I did something ...
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50 views

Duplicate packets and termination of packets in multiplayer game

I'm making a multiplayer game (lazertag) with real hardware. After hours of research, I'm choosing the UDP instead of the TCP protocol to exchange data. Because of how unreliable UDP is and because ...
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1answer
488 views

Unity3d Pause RigidBody object, don't stop time

Time.timeScale = 0 obviously works to stop physics but it's also stoping my Invoke calls. How can I get around this to pause ...
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1answer
320 views

Unity C#: Accurate MachineGun Firerate at lower FPS

I have long accepted that my firerate will be more or less irregular and inaccurate. Now that I'm adding sound things are getting really ugly. My methods for getting the firerate are primitive and I ...
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2answers
91 views

Timer as part of a condition

I am using a sensor as the input to my game. When a certain level of force is exerted on the sensor, for a certain amount of time, I want the next level to be reached. How would I do this? I have ...
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2answers
192 views

Time based events separate from the game loop

How can set up time elapsed based events separate from the game loop? I want the character to heal over real time rather than per cycle of the game loop. How might i do that?
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1answer
217 views

Start timer when button pressed (what is wrong with my code?)

I want a timer to start when my rocket takes off and stop when it lands. Stopping works fine (using a collider and state-switching) but I can't get the timer to start when I press the boost button. ...
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1answer
130 views

Saving total play time could be fine?

I'm making a game that needs to save total played time into file (using JSON) for comparing & resolving data conflicts between local and cloud. I will override outdated one. Currently, I'm just ...
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1answer
136 views

How to structure a game that continue even when closed?

I'm developing a Unity based game purely for fun but I'm stuck with a problem. How can I implement a system that keep my game running even when is closed? I don't want to HAVE IT running when it's ...
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1answer
438 views

Is Time.deltaTime different on various devices?

Can someone say what is wrong with my code. I have custom timer implemented like this: ...
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2answers
93 views

To implement a game object that expires, should I store the start time and total, or store the remaining time?

Example: There is a bomb (like in Counter Strike) which explodes after 45 seconds. Should I— store the 45 seconds in a variable, and decrease it by the delta time at every update, or store the time ...
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1answer
62 views

Prevent parent alarms to activate a child alarm event

I'm working on a small game using Gamemaker Studio 2 and I've noticed that my Parent o_enemy.Alarm[0] Is activating the Child ...
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1answer
633 views

Keep the timer counting after changing scenes

In my game you have 2 minutes to finish the whole game and after searching for an answer to my problem I think I should use DontDestroyOnLoad but I can't understand ...
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1answer
353 views

Precision timing in Unity3d

I am trying to implement a method which should be called each 10ms with a precision not less than 0.1ms (better 0.05ms). This method is very complex and it is generating sound samples which are placed ...
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1answer
159 views

Game time and pausing

I am writing a simple game where some things happen after some amount of time. I used simple time analog of the framework I use to schedule these events, however, I have found that I will not be able ...
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1answer
328 views

How to stop an anmation and a loop in relation to a timer? Phaser javascript

I am not ajavascript or phaser expert, I just got stuck with this problem. I'll try to explain it. In this game; is a 21 second timer in all this: which starts AFTER a beginning 3 second animatiton. ...
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2answers
427 views

Make timer for game to run for 2min

I'm trying to make a game using C++ (in Visual Studio 2015). I want to make the game run for X minutes and then end. I have a function play() that calls all other ...
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1answer
264 views

Fixed timestep updates with a variable timestep update

Many suggest that a game loop looks something like this. See: http://gameprogrammingpatterns.com/game-loop.html http://www.koonsolo.com/news/dewitters-gameloop/ https://gafferongames.com/post/...
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1answer
124 views

Accounting for drift between ticks

What are some solid techniques to account for the gap between processing time and frame update ticks? In other words, the game/render loop looks like this: Some important points: Tick timings are ...
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1answer
324 views

SDL - Limiting loop with timer? Not polling

I am using SDL/Glew to create an engine for a game I want to make. I am trying to set a constant framerate of like around 60 (once every 17ish ms). I don't know the best way to do this so I do ...
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2answers
91 views

Making quick time events in my text adventure more noticable

I'm making a post-apocalyptic text adventure in Unity. One of the gameplay features I've added is a quick time events on certain parts. Whether a part is a quick time event is defined inside the story ...
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1answer
791 views

how to make a timer on JavaScript?

I have a JS game similar to snake how can i set a timer for the game where when the game ends it displays game over, shows the score of the player, and has a play again button?
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1answer
104 views

Implement delay using polling or threads?

I'm making a real-time risk-like game in Python. Players can move armies from one region to another. I want army movement to take time proportional to the distance between the two regions, therefore I ...
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1answer
72 views

Invulnerability timer while standing on spikes

I want to decrement the player's health every .7 seconds while the warrior is standing on a spike tile. Every frame, the game calculates what kind of tile the player is walking into. I've tried ...
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2answers
313 views

Finding average input value over time in seconds

I'd like to find the average input value from a controller over the last n seconds (say the last 0.1 seconds) and do this every frame. I can see how to do this for the past n frames by storing a list ...
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1answer
38 views

Tracking playing position into an array

I'm trying to track playing position every 500ms which i can do but i need it to populate an array which i save to a txt file as a comma delimted list or something. I have this code so far (which ...
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1answer
472 views

Function call time

I'm making a game and I want an update method to be called every 120th of a second. I've looked up timers but they start the timer after the function has returned, but I want the timer to start when ...
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1answer
388 views

Change Time.timeScale during an animation event - Unity

I have an animation. A few seconds after this animation starts I set an animation event that is correctly being triggered. This animation event calls a method where I am trying to modify ...
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1answer
122 views

How do I enable a Box Collider when a timer reaches 0?

I'm pretty new to Unity, and I am trying to enable a BoxCollider from another object when the timer reaches 0, using this code: ...
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2answers
779 views

How to set a Label position after a timer ends, in a repetitive structure?

I have this fragment of code. It moves a pawn on a board. ...
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2answers
135 views

Power regenerate after 3 seconds?

I work on script that makes an object with a "sprite" power moves faster. Like "Dark souls". Here is my script: ...
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1answer
180 views

How to cause delay of 1 second of bullets when space pressed

I was wondering how to cause the bullets to delay since at the moment, they fire pretty much one after another. So I was wondering how to make each bullet be delayed by one second when the space bar ...
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0answers
445 views

Accuracy timer for html5 gaming (even with inactive tab) how?

I've implemented Timer class for high accuracy timing (for example for update logic/game-loop, sending ping each 15 seconds by WebRTC etc.) setTimeout/setInterval ...
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1answer
424 views

Score over time

I have the following code for adding 1 to global.score in the step event: global.score +=1; The problem is this adds the ...
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1answer
234 views

I need my timer to go up every 30 seconds

I wrote code for a jackpot to increase from one date to the next, and it works beautifully. The client wants the numbers to stay put for a while, and then increase. This is the code: ...
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1answer
3k views

GameStudio : How to remove object after delay

When you pick an item in the inventory and drop it to obj_item_ground, this item is send to the ground. That's fine. I want to add a delay to this item to destroy ...
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1answer
63 views

Delaying the game to restarts with Coroutine

I want to create some sort of delay for the game to restarts when the ball is stops moving but the game keeps restarting whenever the velocity reaches zero. I want use a timer where the game will ...
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1answer
210 views

DrawString and Render graphics after custom time

I want to draw String after some second like "Boss is incoming",and after the string is disappeared i want to draw the Boss.I have the graphics and the string so my question is how to add timer for ...
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2answers
2k views

How to kill a fired bullet sprite after certain amount of time in Phaser?

The bullet should be killed after it was shot from the player, and after a certain amount of time. ...
2
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2answers
4k views

I want to delay 3 sec to load next level after the collision in C#

I need to delay the load new level by a few second. Please help.This is the script I need to use: ...