Questions tagged [timer]

A way of measuring time intervals for the purposes of triggering an action after some elapsed time.

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WebRTC - Protocols and Getting the Timing Right in a Racing Game

I am trying to work out the protocols to set up a game between 2 players and the ideas behind getting the timing right between those two players in a running race game. Since this is obviously a timed ...
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34 views

Solution for efficient time-keeping in Javascript games?

I'm developing a real-time browser roguelike using an ECS and currently I'm unsure of how to handle time. As of right now, whenever I need the current time, I just call ...
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47 views

Why does my spawner spawn multiple times at start-up, only in build?

I'm making a small game similar to Super Hexagon. I've recently asked a question about making the game harder as the player progresses by increasing the obstacles' spawn rate. I was able to implement ...
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34 views

How can I increase the spawn rate and speed after some time?

I'm working on a Super Hexagon-like game and the goal is to survive as long as possible. The game is working fine but I want to add a new feature that increases the spawn rate of the obstacles and ...
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67 views

Fixing the frame rate for SDL2 2D game

Working on a 2D game with SDL2, for now on Window, but I'd like to dream and imagine that if I finish it, I could run it on other platforms that SDL2 games can target. A core part of which is GGPO ...
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70 views

Timers: check in game loop, or run independently?

Specifically talking in the context of JavaScript game development. For example, I can use the language specific timeout mechanism: ...
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1answer
122 views

How do I save my Highest Time for each level on playerprefs?

So I want to make hill climb wanna be game but have an issue with saving bestTime each level, the point is I want to save the best time for each level to ...
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1answer
35 views

Time-passed check with Pause functionality

I am working on a game that has a lot of time-passed checks of the following format. These work great, but there is a problem when the game is paused: If paused for any meaningful amount of time, the ...
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1answer
194 views

Calling function every n second javascript game

I making a game and I want to call a function that runs every random second to spawn something every time. I've seen some posts that said to use the setInterval() ...
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1answer
78 views

Reacting to button holds of different durations for an anxiety game

I am working on an interactive game to aid with anxiety management. In one of the gameplay options, the player has to press buttons for a certain amount of time. Only after the required time has ...
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1answer
54 views

How to make a countdown timer based on local time

I have a problem. In my GetTime.cs script, I am getting local time from an Android/iOS device, and simply assigning it to a Text component. ...
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3answers
116 views

Multiple events based on in-game timer?

I've been thinking about how Zelda: Majora's Mask manages all its character events during the day and thinking about the best way to implement this. Initially I thought of each character entity ...
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50 views

Proper way to handle timers at scale

At scale for multi-users, what is the proper way to implement timer updates? I'm making a game where Users have buildings to upgrade which involve timers (Yes I know there are plenty of questions ...
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1answer
2k views

Phaser 3 - How to trigger an event every 1 second?

I have just started learning Phaser 3 and making a simple idle game, where you would gain x resources per second. What is the best/recommended way to do something like this? The two main ways I have ...
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1answer
74 views

Why is the timer not calling the function?

I am trying to call a function every 30 seconds. I have used this before without issues so I'm not sure why it isn't working now. Any ideas? Has something changed in 4.24 maybe? .h I have tried both ...
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1answer
217 views

Execute Timer Events of another Blueprint from the C++ UE4

I am having problem and it's about a week now that I still can't figure out how to get it right. It seems that I can't run any functions from the blueprints that contain timers at all. I have a ...
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93 views

Quake 1: frame timer

If you check Quake 1 source code (sys_linux.c), you can see something like this: ...
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176 views

Using a timer in conjunction with two push buttons from Arduino input

noob here So I am using two push buttons (connected to an Arduino Uno) as an input to my game. The player has to push down both buttons at the same time for the character to move in the game. I want ...
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631 views

How do I blink a sprite a few times before it disappears?

I need the 3d poop emoji model in the chest on the right to blink, visible-invisible-visible, several times: This is a 3d gameObject oriented to face the camera, shaded with an unlit material. I ...
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1answer
136 views

Timed Events in a Unity WebGL game with a PHP / MySQL Server

I want to make an online WebGL game with Unity with button based interaction. So far I have my login and registration system, with some tables in MySQL to deal with that kind of stuff. Next I need ...
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1answer
51 views

Timer breaks after changing scenes

I am using this script below to move an animation in unity with no root-motion. It simply walks across the terrain. I have timer attached also so the animation doesn't start to walk for 60 seconds. ...
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2answers
657 views

the countdown timer inside while loop not working [duplicate]

i am instantiating prefab cars ... the clones had a random countdown timer with each one off them and its working very well but the its not decreasing its not counting down the timer is inside the ...
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1answer
708 views

Use vsync event instead of a 16ms timer?

I found that in game development, most people set a timer that gets triggered every 16ms to do the rendering. As an Android programmer, I'm familiar with the Choreographer. You set a callback that ...
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1answer
1k views

How to spawn enemies after a certain amount of time?

I wanted to spawn different enemies(meteors) after a certain amount of time this is the script that I tried doing but it's giving me an error. I'm still just a beginner and I don't if I did something ...
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157 views

Duplicate packets and termination of packets in multiplayer game

I'm making a multiplayer game (lazertag) with real hardware. After hours of research, I'm choosing the UDP instead of the TCP protocol to exchange data. Because of how unreliable UDP is and because ...
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1answer
1k views

Unity3d Pause RigidBody object, don't stop time

Time.timeScale = 0 obviously works to stop physics but it's also stoping my Invoke calls. How can I get around this to pause ...
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1answer
813 views

Unity C#: Accurate MachineGun Firerate at lower FPS

I have long accepted that my firerate will be more or less irregular and inaccurate. Now that I'm adding sound things are getting really ugly. My methods for getting the firerate are primitive and I ...
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2answers
117 views

Timer as part of a condition

I am using a sensor as the input to my game. When a certain level of force is exerted on the sensor, for a certain amount of time, I want the next level to be reached. How would I do this? I have ...
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2answers
382 views

Time based events separate from the game loop

How can set up time elapsed based events separate from the game loop? I want the character to heal over real time rather than per cycle of the game loop. How might i do that?
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1answer
581 views

Start timer when button pressed (what is wrong with my code?)

I want a timer to start when my rocket takes off and stop when it lands. Stopping works fine (using a collider and state-switching) but I can't get the timer to start when I press the boost button. ...
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1answer
187 views

Saving total play time could be fine?

I'm making a game that needs to save total played time into file (using JSON) for comparing & resolving data conflicts between local and cloud. I will override outdated one. Currently, I'm just ...
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1answer
142 views

How to structure a game that continue even when closed?

I'm developing a Unity based game purely for fun but I'm stuck with a problem. How can I implement a system that keep my game running even when is closed? I don't want to HAVE IT running when it's ...
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1answer
670 views

Is Time.deltaTime different on various devices?

Can someone say what is wrong with my code. I have custom timer implemented like this: ...
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2answers
96 views

To implement a game object that expires, should I store the start time and total, or store the remaining time?

Example: There is a bomb (like in Counter Strike) which explodes after 45 seconds. Should I— store the 45 seconds in a variable, and decrease it by the delta time at every update, or store the time ...
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1answer
77 views

Prevent parent alarms to activate a child alarm event

I'm working on a small game using Gamemaker Studio 2 and I've noticed that my Parent o_enemy.Alarm[0] Is activating the Child ...
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1answer
1k views

Keep the timer counting after changing scenes

In my game you have 2 minutes to finish the whole game and after searching for an answer to my problem I think I should use DontDestroyOnLoad but I can't understand ...
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1answer
496 views

Precision timing in Unity3d

I am trying to implement a method which should be called each 10ms with a precision not less than 0.1ms (better 0.05ms). This method is very complex and it is generating sound samples which are placed ...
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1answer
446 views

Game time and pausing

I am writing a simple game where some things happen after some amount of time. I used simple time analog of the framework I use to schedule these events, however, I have found that I will not be able ...
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1answer
438 views

How to stop an anmation and a loop in relation to a timer? Phaser javascript

I am not ajavascript or phaser expert, I just got stuck with this problem. I'll try to explain it. In this game; is a 21 second timer in all this: which starts AFTER a beginning 3 second animatiton. ...
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2answers
563 views

Make timer for game to run for 2min

I'm trying to make a game using C++ (in Visual Studio 2015). I want to make the game run for X minutes and then end. I have a function play() that calls all other ...
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1answer
554 views

Fixed timestep updates with a variable timestep update

Many suggest that a game loop looks something like this. See: http://gameprogrammingpatterns.com/game-loop.html http://www.koonsolo.com/news/dewitters-gameloop/ https://gafferongames.com/post/...
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1answer
159 views

Accounting for drift between ticks

What are some solid techniques to account for the gap between processing time and frame update ticks? In other words, the game/render loop looks like this: Some important points: Tick timings are ...
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1answer
516 views

SDL - Limiting loop with timer? Not polling

I am using SDL/Glew to create an engine for a game I want to make. I am trying to set a constant framerate of like around 60 (once every 17ish ms). I don't know the best way to do this so I do ...
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2answers
116 views

Making quick time events in my text adventure more noticable

I'm making a post-apocalyptic text adventure in Unity. One of the gameplay features I've added is a quick time events on certain parts. Whether a part is a quick time event is defined inside the story ...
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1answer
1k views

how to make a timer on JavaScript?

I have a JS game similar to snake how can i set a timer for the game where when the game ends it displays game over, shows the score of the player, and has a play again button?
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1answer
125 views

Implement delay using polling or threads?

I'm making a real-time risk-like game in Python. Players can move armies from one region to another. I want army movement to take time proportional to the distance between the two regions, therefore I ...
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1answer
75 views

Invulnerability timer while standing on spikes

I want to decrement the player's health every .7 seconds while the warrior is standing on a spike tile. Every frame, the game calculates what kind of tile the player is walking into. I've tried ...
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2answers
575 views

Finding average input value over time in seconds

I'd like to find the average input value from a controller over the last n seconds (say the last 0.1 seconds) and do this every frame. I can see how to do this for the past n frames by storing a list ...
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1answer
61 views

Tracking playing position into an array

I'm trying to track playing position every 500ms which i can do but i need it to populate an array which i save to a txt file as a comma delimted list or something. I have this code so far (which ...
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1answer
517 views

Function call time

I'm making a game and I want an update method to be called every 120th of a second. I've looked up timers but they start the timer after the function has returned, but I want the timer to start when ...