I learned how to Load and unload scenes in unity. using LoadSceneMode.Additive.
I like to spit up my scenes as much as possible and retain the stuff I need as I go along.
I'd like to be able to find all objects loaded from a specific scene. Obviously Unity knows but I can't find how to get them.
For now, my workaround is to put them in a specifically named empty or have them tagged in a certain way, but that is a workaround.
Is there an easier way?