If i want to use Physics in Unity2D what should be the most efficient way to move the object without interfering physics?
1. Transform.position
2. Rigidbody.Velocity
3. Rigidbody.addForce
4. Transform.translate
5. Rigidbody.movePosition
Seems like there are a lot of ways and each way has a special purpose for when it should be used and when not. I just don't know that.