Timeline for How to efficiently move in Unity2D? [duplicate]
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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May 3, 2016 at 20:54 | review | Reopen votes | |||
May 4, 2016 at 19:37 | |||||
May 3, 2016 at 20:35 | history | edited | Tushar Sharma | CC BY-SA 3.0 |
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May 3, 2016 at 15:40 | comment | added | House | Also related: gamedev.stackexchange.com/questions/118711/… | |
May 3, 2016 at 15:39 | history | closed |
DMGregory♦ MAnd House |
Duplicate of When should I use velocity versus addForce when dealing with player objects? | |
May 3, 2016 at 0:14 | review | Close votes | |||
May 3, 2016 at 15:43 | |||||
May 2, 2016 at 23:57 | comment | added | DMGregory♦ | You may find the answers to this question useful, as it covers the same ground (not specific to 2D, but all the same considerations apply): When should I use velocity versus addForce when dealing with player objects? | |
May 2, 2016 at 20:06 | vote | accept | Tushar Sharma | ||
May 2, 2016 at 19:48 | answer | added | House | timeline score: 1 | |
May 2, 2016 at 19:24 | review | First posts | |||
May 3, 2016 at 1:38 | |||||
May 2, 2016 at 19:21 | history | asked | Tushar Sharma | CC BY-SA 3.0 |