I am working on a path camera to be used in demo playback. (3d game) The spline math used is catmull rom. I am on my second attempt to get constant position speed :( (someone else is doing rotation). The path cam keyframes are position@time.
I have a step now when the path is recalculated, it also generates the arc distance/time lookup table which I have normalized. I have the duration of each segment(k through k+1)as well as each segments linear velocity calculated from that data.
I am not very good at reading anything except basic equations. I could use an explanation or psuedo code of what is needed next in order to get the camera to smoothly accelerate or decelerate depending on the velocity of the next segment. Right now it's instant changes and no good. I tried googling for hours and was going in circles.