How do you create a shader that seamlessly wraps a brick pattern around the whole object, so that there are no "Stitches" at any edges/corners?
Take this screenshot for example:
On the left side, the material seamlessly wraps around the edge. On the right side, it doesn't.
Now the question is, how can you make the material seamlessly wrap around all of the geometry's edges? What needs to be done? How would you tackle this in either Godot's VisualShader editor or in Unity's Shader Graph?
My goal is a procedurally generate material that looks like a stone wall. Somewhat similar to this one, just simpler (less chaotic and with less details):
The very first obstacle that showed up (besides having no idea yet how to create the pattern) were the stitched edges, which I thought should be tackled first. Hence the question...