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I'm working on some 3D grass in Unity with HDRP (the grass is not a 2D asset on a plane, it's a mesh).

I did a shader to make it move following a tutorial, it works great. I would like to add Subsurface Scattering (SSS), but I can't find any node or tutorial helping me in that way.

Applying SSS material to a base color

If I could somehow inject the output of this SSS material into my base colour pin, that would solve the problem.

How can I achieve this subsurface scattering look?

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