I'm working on some 3D grass in Unity with HDRP (the grass is not a 2D asset on a plane, it's a mesh).
I did a shader to make it move following a tutorial, it works great. I would like to add Subsurface Scattering (SSS), but I can't find any node or tutorial helping me in that way.
If I could somehow inject the output of this SSS material into my base colour pin, that would solve the problem.
How can I achieve this subsurface scattering look?