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Vaillancourt
  • 16.4k
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I would recommend Lua.
Python is very popular, too. Many featured game engines (Blender, for example) use it.
C++::Boost has a library to work with Python.
I've read about Squirrel, but didn't use it.

You can read this Game Engine overviewthis Game Engine overview. There is a Scripting column. You can see that Lua and Python are most popular scripting languages.

I would recommend Lua.
Python is very popular, too. Many featured game engines (Blender, for example) use it.
C++::Boost has a library to work with Python.
I've read about Squirrel, but didn't use it.

You can read this Game Engine overview. There is a Scripting column. You can see that Lua and Python are most popular scripting languages.

I would recommend Lua.
Python is very popular, too. Many featured game engines (Blender, for example) use it.
C++::Boost has a library to work with Python.
I've read about Squirrel, but didn't use it.

You can read this Game Engine overview. There is a Scripting column. You can see that Lua and Python are most popular scripting languages.

I would recommend LuaLua.
Python is very popular, too. Many featured game engines (Blender, for example) use it.
C++::Boost has a library to work with Python.
I've read about SquirellSquirrel, but didn't use it.

You can read this Game Engine overview. There is a Scripting column. You can see that Lua and Python are most popular scripting languages.

I would recommend Lua.
Python is very popular, too. Many featured game engines (Blender, for example) use it.
C++::Boost has a library to work with Python.
I've read about Squirell, but didn't use it.

You can read this Game Engine overview. There is a Scripting column. You can see that Lua and Python are most popular scripting languages.

I would recommend Lua.
Python is very popular, too. Many featured game engines (Blender, for example) use it.
C++::Boost has a library to work with Python.
I've read about Squirrel, but didn't use it.

You can read this Game Engine overview. There is a Scripting column. You can see that Lua and Python are most popular scripting languages.

fixed link
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ClassicThunder
  • 8.4k
  • 36
  • 49

I would recommend Lua.
Python is very popular, too. Many featured game engines (Blender, for example) use it.
C++::Boost has a library to work with Python.
I've read about Squirell, but didn't use it.

You can read this Game Engine overviewthis Game Engine overview. There is a Scripting column. You can see that Lua and Python are most popular scripting languages.

I would recommend Lua.
Python is very popular, too. Many featured game engines (Blender, for example) use it.
C++::Boost has a library to work with Python.
I've read about Squirell, but didn't use it.

You can read this Game Engine overview. There is a Scripting column. You can see that Lua and Python are most popular scripting languages.

I would recommend Lua.
Python is very popular, too. Many featured game engines (Blender, for example) use it.
C++::Boost has a library to work with Python.
I've read about Squirell, but didn't use it.

You can read this Game Engine overview. There is a Scripting column. You can see that Lua and Python are most popular scripting languages.

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topright
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topright
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