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Should the color of a texture be adjusted for display on a televsiontelevision?

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Should the color of a texture be adjusted for display on a televsion?

If a 24bit RGB image with a range of 0-255 per channel is displayed on a television that displays a range of approx. 16-235 per channel, color detail will be lost, correct?

If so, should images be pre-processed to only store a valid range? I would like to do this with code, not in a picture editing application. I vaguely recall reading that a linear mapping is not the best way to do this, but unfortunately I can't locate the article I was reading! What is this process called? What other details do I need to know?