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Console in game development usually refers to entertainment computer systems. For text based games using command line console consider using 'text-based' tag.

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1answer
135 views

Native C++ console screen buffer

I'm trying to display a game in the console window using a screen buffer but cannot compile it. I have this simple code: ...
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1answer
34 views

Is there a way to read unity console outside of unity?

my unity project keeps crashing and it does not let me read the exception error, I am wondering if there is a way to read the unity console externally outside of unity. Any pointers will be highly ...
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1answer
91 views

How to improve my battle system?

Hey I'm coding this little game and I need help with my battle system. I don't have any idea how to improve my system. I made it like RANDOM_VALUE VS RANDOM_VALUE. It's a console game, so I need ...
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0answers
55 views

Why is my snake not changing direction?

When I press an arrow key, my snake doesn't change direction. What's the problem? Here is my code: ...
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2answers
122 views

CCD in C++ Console application

I am writing a game in a c++ console application. I would like to detect whether or not there is a collision between two objects, and displace them accordingly. All sprites are simply strings drawn on ...
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1answer
38 views

Assign player currentLocation based on array coordinates

I wanted to incorporate changing location in an rpg, so I began by creating a class Location and assign every Location to a multi-dimensonal array, like so: ...
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1answer
106 views

How to call the logic of a class into another class?

I am new to c# game development and just start. I decided to start with the basics, Console Applications. I am try trying to recreate a game created by Lincoln Li and it's called Mr Sprinkle's Great ...
0
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1answer
44 views

Unity strange clones behavior

I am setting up a grid of tiles (2d sprites) in Unity with this code: ...
30
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4answers
9k views

Why do game developers develop games for exclusive contracts?

There are several companies that develop their games for one console only (Playstation or XBox). Why and how are they doing this? Shouldn't there be more sales when they publish it for PC/PS/Xbox? ...
0
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1answer
113 views

Adding network support

I am trying to implement a simple game "Bulls and cows" in c#. It is a final project of my university course about design patterns. The target of the game is simple - try to guess the opponent number. ...
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2answers
114 views

Convert “analog stick radians” into “normal radians / degrees”

Sorry if the title isn't self explanatory. I've worked previously on the development of many small indie games for computers, but never really bothered on developing anything for a console, until ...
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3answers
10k views

8, 16, 32 bits consoles… what does it mean? [closed]

A number of bits is often used to qualify some video game consoles: Master System and NES/Famicon are 8 bits systems, Megadrive/Genesis is a 16 bits system, etc. What do this number actually represent ...
2
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2answers
296 views

XNA makes the console flicker

I create a Window XNA game project from the template in Visual studio 2015. Then I right click and set the property to console application because I think it is convinient to use Console.WriteLine() ...
2
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1answer
222 views

Which game consoles can I target as an indie with C++ and OpenGL [closed]

I am an indie game developer and I wish to build games using C++ and OpenGL for game consoles. I've read that there are strict requirements for developing games for some consoles. So does anybody know ...
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0answers
31 views

Changing game variables through network in run time for debugging

I want to implement a system in my game that will allow me to change in game parameters on runtime through the network. Lets say my game is running on a ps4 or xbox one, I want to be able to register ...
3
votes
1answer
89 views

How does a “debug console” handle dependencies/access objects?

I'm trying to get my head around how to create a debug console and have a hard problem to figure out how it access different objects in my game. Say for example I want the console to be able to: ...
6
votes
2answers
6k views

Which consoles may I target with OpenGL?

I'm thinking on technical design for a game/game engine using OpenGL, and I wonder if there is any recent consoles (Xbox360, PS3, Wii U, Xbox one and PS4) that I could work with if I do so. I found ...
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0answers
23 views

Subscriber with many publishers: unsubscribing

I hope this isn't too general, so I apologize in advance if so. I am creating a console text adventure game. I essentially have many monsters, one per room at the moment. I also have a God object/...
3
votes
1answer
3k views

How can I go about testing games on a console

I was wondering how I could play a game I've made on a console (PS3). I don't want to sell it or anything I just want to test it for now, also do I still have to do that whole registration thing to do ...
0
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1answer
93 views

C# - console application, array problem [closed]

I have problem in very simple console app, code looks like this. int x - player moving and changing axis "x" and I want make full history of moving via array. See code(only example) below... Thank ...
3
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0answers
217 views

Python interpreter as in-game console

Say I have a game which has lots objects (NPCs, monsters, etc.), I want a console so I can change the variables of the objects (like changing HP for example), how could I embed python into my program, ...
4
votes
1answer
924 views

How can I put my game into a cheap portable console?

I've seen some cheap gaming consoles on Amazon, and I was wondering if it would be terribly difficult to put my RPG Maker game on it. Basically, a while ago, the creator of a never-solidifying game ...
0
votes
2answers
857 views

How to write “Hello World” for N64 purely from scratch?

As an experiment I want to code a "Hello World" program for N64 using only assembly code, using no headers, tools, helper files, etc. I just want to write the assembly code bare bones from absolute ...
2
votes
3answers
1k views

“CVar system” - are CVar always looked up or cached?

Many famous game such as Quake or Half-Life use CVars to allow easy and flexible game parameter manipulations. You can simply open up the console and write something like ...
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1answer
5k views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
5
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1answer
300 views

How do I keep different platforms code in separate plugins?

Considering that some game platforms are under NDA and that publishing code publicly using their SDK is not allowed, how do game engine usually manage keeping plugins for different platforms separated?...
3
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1answer
491 views

Using NDSLib, how to configure video modes to both print text and draw bitmaps on both screens?

In a NDS application, i'd like print text and draw bitmaps on both top and bottom screens. I ...
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5answers
24k views

Why is it difficult to port games from consoles to PC? [closed]

PC ports of console games often come out a month or two later. Why is this? Games are written in languages that compile on PCs too, so the game logic should compile without issue. What's holding them ...
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votes
1answer
165 views

Why Android for new (micro) consoles?

There are a lot of new (micro) consoles with Android inside coming soon or already there (OUYA for example). My question is: why use Android and not another OS as base for these consoles? I assume ...
3
votes
1answer
299 views

Kickstarter and 2D smartphone games

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
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votes
2answers
2k views

2D Graphics in CMD in C#

So, almost every programmer used Doom as inspiration for new Projects, right? So Doom and other classic MS-DOS game were played on something like Command Prompt. How do you display images in Command ...
3
votes
3answers
2k views

How to remove text from a command line box?

I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...
0
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2answers
139 views

Where should I place input/output console for server?

I'm developing a simple 2d online game and now I'm designing my server. The server will be run on linux vps and I need a way to communicate with it (for example to close it, and as it will be run on ...
0
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4answers
861 views

At this point in time, avoid XNA? [closed]

XNA seemed like a valid option a few years ago, but XNA was never a real success, and now it seems like a footnote, even Microsoft seems to treat it that way. Should I just go the DirectX route ...
33
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4answers
5k views

How do graphics evolve so much on the same console hardware?

Is it only a matter of code optimization? Do game developers plan to start small on a new hardware, to have space to evolve while creating a series of that game? Are computer graphics breakthroughs ...
37
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4answers
6k views

How do patches in games work?

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. ...
3
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3answers
1k views

When and Why to use Console Logging

Why and in which way should I incorporate console logging into my small sized games? I use Java and C++. With console logging I mean things like this:
11
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2answers
2k views

Why are the “professional” versions of console SDKs closed to the public?

Why are the "professional" versions of console SDKs closed to the public? For example the Xbox Development Kit is available only to certain registered developers. The PS3 has some similar arrangement. ...
2
votes
4answers
2k views

Why shouldn't templates be used on video game consoles?

I have overhead, several times, that templates should not be used on video game consoles; however, I never heard why, or understood why. Why shouldn't templates be used on video game consoles, and if ...
3
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4answers
470 views

Is it possible to physically locate a game console?

In theory, is it possible to locate an Internet-connected console? After all, Google Maps can find my computer's location. Can a console connected to the Internet be found in the same or a different ...
18
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2answers
3k views

Why are big files better than small files for consoles?

Why do console game developers use large files to store game data instead of small files like on PC? Less streams in memory? Need to access file tree many times? Other reason?
3
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3answers
855 views

Which console systems can indie developers officially develop for?

As an independent developer, I would like to know what platforms I can use to reach what consoles, and under what prices. I'm assuming a small team (1-3 people) and low or non-existent budget (under $...
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3answers
2k views

What are the limitations of retro consoles? [closed]

I'm interested in creating a retro look for a game, and I'm currently in the process of deciding just how retro (which generation/console). What would make it easier would be if there was some sort of ...
5
votes
2answers
1k views

Is it sound to use javascript for cross platform game scripting instead of lua? I might need web clients for my game

I have been looking around for clues on the subject but I'm not convinced to commit to javascript as my primary scripting language. Currently I have started with lua. But I fear it will be a limiting ...
2
votes
3answers
590 views

Best portable console platform for game development? [closed]

I'm looking to experiment on a portable console platform ala Nintendo DS and PSP. But it could also be GP32, GP2X, GP2X Wiz or GP2X Caanoo. So, before I go out and buy one, I'd like to hear from ...
2
votes
3answers
3k views

No LWJGL in java.library.path

Okay, so I know I need to set the path to the native files. I can do this in Eclipse, by going to the VM arguments and using -Djava.library.path=, but when I export, it says that the VM arguments aren'...
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2answers
1k views

Console Text game: Vertical Scroller collision problems

Alright so i'm making a vertical side scroller where you are an '8' character traveling downward while avoiding my randomly generated walls (the "generation" function) on the left and right sides of ...
4
votes
3answers
13k views

How is console game development done? [closed]

I'm curious what the process is for development for a game console such as Wii, Playstation, or Xbox. Do I need to use some game engine and compile for each platform? What IDE is used? Any C++ IDE? ...
5
votes
2answers
1k views

Receiving user commands in a text based console game

I'm working on a little text based console game for a bit of fun and am starting work on the user commands entered into the console. Are there some good design patterns for deciding what to do with ...
2
votes
1answer
221 views

Can LittleBigPlanet2's engine be used for other?

LittleBigPlanet2 just came out. I've worked with the original LBP level editor a bit and really enjoyed it. I've read that LBP2's featureset in the game is much richer; is it possible to use these ...