I have this error below for about half of my tiles (see screenshot). What can be wrong. It used to work just fine. I haven't made any edit related to the API to my scene. From my understanding, the issue happened overnight. Why does it happen and how may I fix it?
[2024-03-17 19:57:20.055] [error]
[TilesetJsonLoader.cpp:889] Received status code 400 for tile content
https://tile.googleapis.com/v1/3dtiles/datasets/CgA/files/UlRPVEYubm9kZWRhdGEucGxhbmV0b2lkPWVhcnRoLG5vZGVfZGF0YV9lcG9jaD04ODAscGF0aD0yMTYwNDE1MjUyNTE0MjcxNDQyLGNhY2hlX3ZlcnNpb249NixhbGlnbm1lbnRfdmVyc2lvbj1ST0NLVFJFRV85NjlfR09PR0xFX0RBVFVNXzIwMjMxMjA1VDA3NTNaX2dlbmVyYXRlZF9hdF8yMDI0MDIyMVQxMzA5Wg.glb?session=CLrnutPxmpqeahDDvdyvBg&key=xxx
I am using Unity version control, maybe something went wrong there?