I want to make an action RPG with combat similar to that of monster hunter, simply becasuebecause I really dislike tab target or turn based-based combat.
I want the playable characters to have stats like strength, intelligence, precision and so on. And I want the player to do activities related to each stat to improve them.
For things like precision, I will just use accuracy challenges, no scope crossbow with no crosshair, with harder challenges to get your precision stat higher and higher, and each stat has different bonuses obviously. For intelligence, I'd use game puzzles based aroundon math, memory and logic.
But what about strength? Other than telling the user to lift weights in front of the camera, which could sound weird for a lot of people, what other options are there?