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liggiorgio
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I want to make an action RPG with combat similar to that of monster hunter, simply becasuebecause I really dislike tab target or turn based-based combat.

I want the playable characters to have stats like strength, intelligence, precision and so on. And I want the player to do activities related to each stat to improve them.

For things like precision, I will just use accuracy challenges, no scope crossbow with no crosshair, with harder challenges to get your precision stat higher and higher, and each stat has different bonuses obviously. For intelligence, I'd use game puzzles based aroundon math, memory and logic.

But what about strength? Other than telling the user to lift weights in front of the camera, which could sound weird for a lot of people, what other options are there?

I want to make an action RPG with combat similar to that of monster hunter, simply becasue I really dislike tab target or turn based combat.

I want the playable characters to have stats like strength, intelligence, precision and so on. And I want the player to do activities related to each stat to improve them.

For things like precision I will just use accuracy challenges, no scope crossbow with no crosshair, with harder challenges to get your precision stat higher and higher, and each stat has different bonuses obviously. For intelligence, I'd use game puzzles based around math, memory and logic.

But what about strength? Other than telling the user to lift weights in front of the camera, which could sound weird for a lot of people, what other options are there?

I want to make an action RPG with combat similar to that of monster hunter, simply because I really dislike tab target or turn-based combat.

I want the playable characters to have stats like strength, intelligence, precision and so on. And I want the player to do activities related to each stat to improve them.

For things like precision, I will just use accuracy challenges, no scope crossbow with no crosshair, with harder challenges to get your precision stat higher and higher, and each stat has different bonuses obviously. For intelligence, I'd use game puzzles based on math, memory and logic.

But what about strength? Other than telling the user to lift weights in front of the camera, which could sound weird for a lot of people, what other options are there?

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DMGregory
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alternative Alternative to using the user's camera? for strength-training minigame

I want to make an action rpgRPG with combat similar to that of monster hunter, simply becasue I really dislike tab target or turn based combat.

But I whatwant the playable characters to have stats like strength, intelligence, precision and so on. And I want the player to do activities related to each stat to improve them.

For things like precision I will just use accuracy challenges, no scope crosboowcrossbow with no crosshair, with harder challenges to get your precision stat higher and higher, and each stat has different bonuses obviously. Same forFor intelligence, I'd use game puzzles based around math, memory and logic.

But what about strength? otherOther than telling the user to lift weights in front of the camera, which could sound weird for a lot of people, what other options are there?

alternative to using the user's camera?

I want to make an action rpg with combat similar to that of monster hunter, simply becasue I really dislike tab target or turn based combat.

But I what the playable characters to have stats like strength, intelligence, precision and so on.

For things like precision I will just use accuracy challenges, no scope crosboow with no crosshair, harder challenges to get your precision stat higher and higher, each stat has different bonuses obviously. Same for intelligence, game puzzles based around math, memory and logic.

But what about strength? other than telling the user to lift weights in front of the camera, which could sound weird for a lot of people, what other options are there?

Alternative to using the user's camera for strength-training minigame

I want to make an action RPG with combat similar to that of monster hunter, simply becasue I really dislike tab target or turn based combat.

I want the playable characters to have stats like strength, intelligence, precision and so on. And I want the player to do activities related to each stat to improve them.

For things like precision I will just use accuracy challenges, no scope crossbow with no crosshair, with harder challenges to get your precision stat higher and higher, and each stat has different bonuses obviously. For intelligence, I'd use game puzzles based around math, memory and logic.

But what about strength? Other than telling the user to lift weights in front of the camera, which could sound weird for a lot of people, what other options are there?

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alternative to using the user's camera?

I want to make an action rpg with combat similar to that of monster hunter, simply becasue I really dislike tab target or turn based combat.

But I what the playable characters to have stats like strength, intelligence, precision and so on.

For things like precision I will just use accuracy challenges, no scope crosboow with no crosshair, harder challenges to get your precision stat higher and higher, each stat has different bonuses obviously. Same for intelligence, game puzzles based around math, memory and logic.

But what about strength? other than telling the user to lift weights in front of the camera, which could sound weird for a lot of people, what other options are there?