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Are there any conventions and/or best known methods around coordinate systems in game maps? Is the origin usually positioned in the center of the map? orOr does it live in a corner and the map is built in a single octant of the 3D space?
Best practice for map cordinate system
Are there any conventions and/or best known methods around coordinate systems in game maps? Is the origin usually positioned in the center of the map? or does it live in a corner and the map is built in a single octant of the 3D space?
Best practice for map coordinate system
Are there any conventions and/or best known methods around coordinate systems in game maps? Is the origin usually positioned in the center of the map? Or does it live in a corner and the map is built in a single octant of the 3D space?
Are there any conventions and/or best known methods around coordinate systems in game maps? isIs the origin usually positioned in the center of the map? or does it live in a corner and the map is built in a single quadrantoctant of the 3D space?
Are there any conventions and/or best known methods around coordinate systems in game maps? is the origin usually positioned in the center of the map? or does it live in a corner and the map is built in a single quadrant of the 3D space?
Are there any conventions and/or best known methods around coordinate systems in game maps? Is the origin usually positioned in the center of the map? or does it live in a corner and the map is built in a single octant of the 3D space?
Are there any conventions and/or best known methods around coordinate systems in game maps? is the origin usually positioned in the center of the map? or does it live in a corner and the map is built in a single quadrant of the 3D space?